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	<title>Perspectiviste 3d, Films,Architecture &#187; admin</title>
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	<link>https://real3d.fr</link>
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		<title>Protected: project_A</title>
		<link>https://real3d.fr/prj_a/</link>
		<comments>https://real3d.fr/prj_a/#comments</comments>
		<pubDate>Sun, 24 Dec 2017 12:26:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1347</guid>
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		<title>PHOTO MAPPING 360 in Blender fast and easy</title>
		<link>https://real3d.fr/photo-mapping-360-in-blender-fast-and-easy/</link>
		<comments>https://real3d.fr/photo-mapping-360-in-blender-fast-and-easy/#comments</comments>
		<pubDate>Tue, 09 May 2017 06:32:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1374</guid>
		<description><![CDATA[How to model from 360 hdr or photosphere with just one little little trick Comment modéliser facilement à partir d&#8217;un panoramique 360 dans blender avec une technique toute bêtes Bibliothèque<p><a class="more-link" href="https://real3d.fr/photo-mapping-360-in-blender-fast-and-easy/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[How to model from 360 hdr or photosphere with just one little little trick Comment modéliser facilement à partir d&#8217;un panoramique 360 dans blender avec une technique toute bêtes Bibliothèque<p><a class="more-link" href="https://real3d.fr/photo-mapping-360-in-blender-fast-and-easy/">Read more</a></p>]]></content:encoded>
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		<title>SHADER DE FEU TROISIéME PARTIE</title>
		<link>https://real3d.fr/shader-de-feu-troisieme-partie/</link>
		<comments>https://real3d.fr/shader-de-feu-troisieme-partie/#comments</comments>
		<pubDate>Tue, 14 Feb 2017 13:35:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1329</guid>
		<description><![CDATA[<p><img width="480" height="309" src="http://real3d.fr/wp-content/uploads/2017/02/000677-480x309.jpg" class="attachment-medium wp-post-image" alt="000677" /></p>on en était là: On a réussi a faire une boule de feu maintenant il est temps de la &#8220;sculpter&#8221; comme un vrai feu et d&#8217;ajouter de la fumée regarder<p><a class="more-link" href="https://real3d.fr/shader-de-feu-troisieme-partie/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="309" src="http://real3d.fr/wp-content/uploads/2017/02/000677-480x309.jpg" class="attachment-medium wp-post-image" alt="000677" /></p>on en était là: On a réussi a faire une boule de feu maintenant il est temps de la &#8220;sculpter&#8221; comme un vrai feu et d&#8217;ajouter de la fumée regarder<p><a class="more-link" href="https://real3d.fr/shader-de-feu-troisieme-partie/">Read more</a></p>]]></content:encoded>
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		<title>fire shader part THREE</title>
		<link>https://real3d.fr/fire-shader-part-three/</link>
		<comments>https://real3d.fr/fire-shader-part-three/#comments</comments>
		<pubDate>Wed, 01 Feb 2017 16:00:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1275</guid>
		<description><![CDATA[<p><img width="480" height="309" src="http://real3d.fr/wp-content/uploads/2017/02/000677-480x309.jpg" class="attachment-medium wp-post-image" alt="000677" /></p>From the last part: We managed to have a fireball now it&#8217;s time to shape it like a real fire and add some smoke. looking at reference at this stage<p><a class="more-link" href="https://real3d.fr/fire-shader-part-three/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="309" src="http://real3d.fr/wp-content/uploads/2017/02/000677-480x309.jpg" class="attachment-medium wp-post-image" alt="000677" /></p>From the last part: We managed to have a fireball now it&#8217;s time to shape it like a real fire and add some smoke. looking at reference at this stage<p><a class="more-link" href="https://real3d.fr/fire-shader-part-three/">Read more</a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>How to render Interior A LOT faster with Cycles</title>
		<link>https://real3d.fr/how-to-render-interior-a-lot-faster-with-cycles/</link>
		<comments>https://real3d.fr/how-to-render-interior-a-lot-faster-with-cycles/#comments</comments>
		<pubDate>Fri, 27 Jan 2017 14:24:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[optimization]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1259</guid>
		<description><![CDATA[OUTDATED DO NOT READ OR DOWNLOAD THE FILE, NEW VERSION INCOMING Short answer : bake the primary bounce Cycles is an unbiased engine, this means that a ray will bounce<p><a class="more-link" href="https://real3d.fr/how-to-render-interior-a-lot-faster-with-cycles/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[OUTDATED DO NOT READ OR DOWNLOAD THE FILE, NEW VERSION INCOMING Short answer : bake the primary bounce Cycles is an unbiased engine, this means that a ray will bounce<p><a class="more-link" href="https://real3d.fr/how-to-render-interior-a-lot-faster-with-cycles/">Read more</a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>SHADER DE FEU DEUXIÉME PARTIE</title>
		<link>https://real3d.fr/shader-de-feu-deuxieme-partie/</link>
		<comments>https://real3d.fr/shader-de-feu-deuxieme-partie/#comments</comments>
		<pubDate>Fri, 27 Jan 2017 10:51:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1252</guid>
		<description><![CDATA[<p><img width="480" height="305" src="http://real3d.fr/wp-content/uploads/2017/01/000645-480x305.jpg" class="attachment-medium wp-post-image" alt="000645" /></p>Bonjour et bienvenue dans la deuxième partie du tuto sur le shader de feu Dans la première partie on s&#8217;était arrêté ici  Pour commencer, j&#8217;avais dis avant qu&#8217;on allait déformer<p><a class="more-link" href="https://real3d.fr/shader-de-feu-deuxieme-partie/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="305" src="http://real3d.fr/wp-content/uploads/2017/01/000645-480x305.jpg" class="attachment-medium wp-post-image" alt="000645" /></p>Bonjour et bienvenue dans la deuxième partie du tuto sur le shader de feu Dans la première partie on s&#8217;était arrêté ici  Pour commencer, j&#8217;avais dis avant qu&#8217;on allait déformer<p><a class="more-link" href="https://real3d.fr/shader-de-feu-deuxieme-partie/">Read more</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fire Shader Part TWO</title>
		<link>https://real3d.fr/fireshaderparttwo/</link>
		<comments>https://real3d.fr/fireshaderparttwo/#comments</comments>
		<pubDate>Thu, 26 Jan 2017 16:52:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1235</guid>
		<description><![CDATA[<p><img width="480" height="305" src="http://real3d.fr/wp-content/uploads/2017/01/000645-480x305.jpg" class="attachment-medium wp-post-image" alt="000645" /></p>&nbsp; welcome to the part of the fire shader tutorial In part one we left here : &nbsp; first Like I said earlier we will deform the UV and we<p><a class="more-link" href="https://real3d.fr/fireshaderparttwo/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="305" src="http://real3d.fr/wp-content/uploads/2017/01/000645-480x305.jpg" class="attachment-medium wp-post-image" alt="000645" /></p>&nbsp; welcome to the part of the fire shader tutorial In part one we left here : &nbsp; first Like I said earlier we will deform the UV and we<p><a class="more-link" href="https://real3d.fr/fireshaderparttwo/">Read more</a></p>]]></content:encoded>
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		<item>
		<title>Shader de feu première partie</title>
		<link>https://real3d.fr/shader-de-feu/</link>
		<comments>https://real3d.fr/shader-de-feu/#comments</comments>
		<pubDate>Wed, 25 Jan 2017 17:18:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1226</guid>
		<description><![CDATA[<p><img width="480" height="270" src="http://real3d.fr/wp-content/uploads/2017/01/HD-480x270.jpg" class="attachment-medium wp-post-image" alt="HD" /></p>Fire shader ! Avant de rentrer dans le vif du sujet parlons des UV ou des UVW UVW c&#8217;est Les XYZ mais dans l&#8217;espace texture, il sont représenté par UV<p><a class="more-link" href="https://real3d.fr/shader-de-feu/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="270" src="http://real3d.fr/wp-content/uploads/2017/01/HD-480x270.jpg" class="attachment-medium wp-post-image" alt="HD" /></p>Fire shader ! Avant de rentrer dans le vif du sujet parlons des UV ou des UVW UVW c&#8217;est Les XYZ mais dans l&#8217;espace texture, il sont représenté par UV<p><a class="more-link" href="https://real3d.fr/shader-de-feu/">Read more</a></p>]]></content:encoded>
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		<item>
		<title>Fire Shader part one</title>
		<link>https://real3d.fr/fire-shader/</link>
		<comments>https://real3d.fr/fire-shader/#comments</comments>
		<pubDate>Wed, 25 Jan 2017 13:52:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1192</guid>
		<description><![CDATA[<p><img width="480" height="270" src="http://real3d.fr/wp-content/uploads/2017/01/HD-480x270.jpg" class="attachment-medium wp-post-image" alt="HD" /></p>Fire shader ! Before diving into the shader itself, let&#8217;s talk about UV or UVW. UVW stand for XYZ but in texture space. it&#8217;s referenced by UV for  image textures<p><a class="more-link" href="https://real3d.fr/fire-shader/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="270" src="http://real3d.fr/wp-content/uploads/2017/01/HD-480x270.jpg" class="attachment-medium wp-post-image" alt="HD" /></p>Fire shader ! Before diving into the shader itself, let&#8217;s talk about UV or UVW. UVW stand for XYZ but in texture space. it&#8217;s referenced by UV for  image textures<p><a class="more-link" href="https://real3d.fr/fire-shader/">Read more</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Sand Shader</title>
		<link>https://real3d.fr/sandshader/</link>
		<comments>https://real3d.fr/sandshader/#comments</comments>
		<pubDate>Mon, 23 Jan 2017 11:19:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shader]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://real3d.fr/?p=1141</guid>
		<description><![CDATA[<p><img width="480" height="263" src="http://real3d.fr/wp-content/uploads/2017/01/000602-480x263.jpg" class="attachment-medium wp-post-image" alt="procedural cycles sand shader" /></p>Well, it&#8217;s been a while since last post &#8230; I now live from my blender work and I&#8217;m happy doing it. Unfortunatly I&#8217;m not allowed to show most of the<p><a class="more-link" href="https://real3d.fr/sandshader/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img width="480" height="263" src="http://real3d.fr/wp-content/uploads/2017/01/000602-480x263.jpg" class="attachment-medium wp-post-image" alt="procedural cycles sand shader" /></p>Well, it&#8217;s been a while since last post &#8230; I now live from my blender work and I&#8217;m happy doing it. Unfortunatly I&#8217;m not allowed to show most of the<p><a class="more-link" href="https://real3d.fr/sandshader/">Read more</a></p>]]></content:encoded>
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